Vale Sangora
Vale Sangora
Vale Sangora is a fictional valley in the Carpathian Mountains in AD 1347. Laslea sits under the vanished human lord Skender Dragosti. Svartrau is the silver-rich capital. Howling Keep is named in first-party valley copy. There is no official coordinate map, so this page does not draw one. Read the valley before wandering it: day-to-night danger shifts across the same streets, vrakhiri transports move, and Brencis’s flags mark occupation. The opening cinematic is the weather and timber; it is not a gazetteer.
· Bandai Namco America / Steam news
A Carpathian valley, AD 1347
The setting is a made-up Carpathian valley during the Black Death. Publisher pages call the game an open-world dark fantasy action RPG; Steam tags it Action, Adventure, and RPG. Those genre labels are less useful than the place names: Laslea, Svartrau, Howling Keep, Vale Sangora. First-party copy does not give coordinates, region borders, or a complete settlement gazetteer. Competitor wikis that draw maps are inventing a cartography Rebel Wolves did not ship.
Laslea is Coen’s home village. Svartrau is the silver capital — Big-City Living on Steam is simply “Visit the City of Svartrau.” Howling Keep is named, not pinned. Tour Guide Training asks you to visit all of Vale Sangora’s villages; it does not list them. Bird’s-Eye View asks you to climb all the towers and scout the surrounding areas. Those achievements are the closest thing to an official coverage list.
Bandai’s US page and Steam news bulletins on the secrets of Vale Sangora and creating a world are the source of the named places. They do not include a scale bar. Howling Keep stays a name. Laslea stays a village. Svartrau stays a capital. That triangle is the map.
Howling Keep, Laslea, and Svartrau are the three names you should be able to place in a sentence before you start climbing towers for Bird’s-Eye View. Towers without names are still towers. The achievement asks you to scout the surrounding areas, not to screenshot a blank map grid.

Svartrau and the silver undercity
Svartrau is silver-rich. Smuggler asks for 1000 denarii earned selling silver. Miser asks you to accumulate 5000 denarii. Denarii is the named currency. The undercity is part of the capital’s first-party flavour, not a dungeon name we can stat. Day-to-night danger shifts across the same streets — a daylight market is not a night market with lamps.
Vrakhiri transports move through the valley; Delivery Delay asks you to destroy eight of them. Brencis’s flags are occupation marks; Capture the Flag asks you to tear them all down. Those are jobs in the open valley, not instanced raid wings. Read them as pressure on numbered days, not as collectibles to vacuum.
Denarii from silver is a loop, not a min-max table. Miser’s 5000 and Smuggler’s 1000 are the only official coin numbers. Inflation patches are not in 1.0.2’s four bullets, so this page will not invent a price list.
Opening cinematic media is bound to this route as the official valley video. Coen’s page uses the matching thumbnail as a still and a different story-teaser video. The split is deliberate so one media id is not copy-pasted across two units on one URL.

Walk it after you can name it
If you cannot yet name Laslea, Svartrau, Howling Keep, and the vrakhiri, you are not ready to wander. The opening cinematic on this page is the picture of timber, snow, and eclipse light. It will not tell you which village to visit first. First nights still belongs in Laslea. The court page names Brencis, Xanthe, Ambrus, and Bakir without portraits.
Infamy is a valley reputation. Throne of Thorns asks you to reach peak Infamy in Vale Sangora. That is the only official rank word for how the valley thinks of Coen. It is not a faction board with five coloured bars. Spend days on purpose, then walk.
Realmwalker is hidden. Tour Guide Training is visible and names villages without listing them. Use those as coverage hints, not as a bingo card copied from a competitor sitemap of 1749 URLs.
Name the places first. Walk second. That order is the page.
What this page will not draw
No coordinate map. No fake fast-travel table. No copied settlement list from a competitor sitemap. The limitation is recorded in the research: there is no official gazetteer. The correct response is a short, named-place read, not a generated atlas.
When Rebel Wolves or Bandai publish a map or a settlement list, this page should grow. Until then, the stills, the cinematic, the silver capital, and the occupation verbs are the valley.
If you need a pin, you are asking this wiki to lie. The honest picture is the store background painting and the night still in the gallery, plus the cinematic. Walk after you can say the names out loud.
Steam screenshot 8 is the gallery still on this route. The page background painting is the valley hero. Home stills ss-1, ss-2, and ss-4 stay on the hub. This page does not borrow them. Exclusive media is a constraint and also a reading instruction: look at this valley, not at a reused alpine crop.
Scout towers after you can name Laslea, Svartrau, and Howling Keep in one breath.
Community bulletin board entries on secrets of Vale Sangora and creating a world are the two Steam news items behind this page’s place names. They were captured on 4 September 2026. They still do not include a map file.