The Blood of Dawnwalker
Daylight fight on an alpine slope in Vale Sangora
Night timber street after sundown

Day loop

Witchcraft · Anca

By day Coen stays human. Anca, Laslea’s herbalist, teaches crowd-control, damage-over-time, buffs and debuffs.

Night loop

Vampirism · sacrifice

After sundown the other body wakes. Vampiric power runs on health and corruption; most abilities demand a sacrifice.

First nights in Laslea

Launch · Hotfix 1.0.2

The Blood of Dawnwalker

Rebel Wolves · Bandai Namco Entertainment · Unreal Engine 5 · Windows, PlayStation 5, Xbox Series X|S · midnight CEST 3 Sep 2026 (Steam US 2 Sep)

The Blood of Dawnwalker is an open-world dark fantasy action RPG from Rebel Wolves, published by Bandai Namco Entertainment. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover. Vale Sangora sits in the Carpathian Mountains in AD 1347: the Black Death has reached the silver country, Skender Dragosti is gone, and vrakhiri vampires now occupy the top of human society. The live PC build is Hotfix 1.0.2, dated 4 September 2026, one day after the midnight CEST launch. This hub is the split: first nights in Laslea, the numbered household clock, and the three qualitative mastery paths. Steam tags the game Action, Adventure, and RPG. Full audio ships in English, French, Italian, German, Spanish (Spain), and Polish; Russian is not an official language. Europe rates it PEGI 18, Japan CERO Z, ESRB Mature. Those store facts sit beside the first-night task, not above it.

· Steam store app 3751260

Key art and store stills

Official Steam key art: the gold eclipse disc on dried blood
Official Steam key art: the gold eclipse disc on dried blood

The Steam header is the gold eclipse on a blood ground, the same disc that splits this page. Left still is daylight combat in the alpine valley; right still is a timber street after the sun drops. Those two shots are the only hero pair on the hub. The filmstrip below holds three other store stills: the alpine approach, a village yard, and an interior timber hall. Each media id appears once on this route.

Rebel Wolves built the game on Unreal Engine 5 as a single-player action RPG with full controller support and Steam Cloud. Platforms are Windows PC, PlayStation 5, and Xbox Series X|S. Xbox lists Play Anywhere, 4K Ultra HD, ray tracing, and Series X|S optimization. GeForce NOW carried the game on day one. Install size is 60 GB on SSD. None of those store facts replace the first evening in Laslea; they only tell you which box you are holding while Coen’s household clock is already spending.

Ratings and SKUs do not change the first sundown. If you came here to buy, jump to Editions after you have a platform. If you came here to play tonight, the First nights link under the split is the job. The eclipse disc in the header art is the same divider used between the daylight still and the timber night still; that is the only reason this hub is split instead of stacked as a generic landing page.

Official still: alpine approachOfficial still: village yardOfficial still: interior timber

Three exclusive Steam stills from the store gallery, not reused elsewhere on this hub.

Official pictures in motion

The Dawnwalker YouTube channel shipped a launch trailer, a systems primer titled Everything You Need to Know, and an opening cinematic. Chapter buttons on this page swap the facade video id between those three first-party uploads. The iframe is created only after you press play, on youtube-nocookie, with inline player CSS. There is no autoplay on the hub.

Use the primer when you want the dual loop said out loud: witchcraft by day, vampirism by night, XP from enemies, quests, hidden locations, and bosses, then skill points plus time to learn. Use the cinematic when you want Vale Sangora’s weather and timber before you walk it. Use the launch trailer when you want the Blood Mass as a picture rather than a paragraph. None of those videos publish a remaining-day count or a numeric perk table, and this wiki does not invent either.

Chapter swaps change only the facade data-video-id. They do not load three iframes. Reduced motion users get the same stills without animated dividers. Official pictures in motion are a player tool for the dual body, not a marketing autoplay wall. After you watch one chapter, the first-night task is still the link under the split.